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An mcasset.cloud alternative

mcasset.cloud is a good raw asset browser. This is a different thing: every block and item as a rendered PNG at a URL, with the raw textures alongside, and a JSON catalogue to drive it from code.

The difference

A raw asset browser shows you the file tree inside the client jar. That is genuinely useful and this site does not replace it. What it does not do is render: you get a 16×16 grass block side, and if you wanted a picture of a grass block you still have to make one.

The grass_block_side texture file
What a texture browser gives you: one face, 16×16.
Isometric render of a grass block
What this gives you: the block, at the size you asked for.

Both are here. Every asset page shows the render and the texture files it was built from.

URLs, not a file tree

Every block and item has an ordinary page and an ordinary image URL. Nothing is behind a client-side router, so a link works, a crawler can read it, and an img tag is all the integration there is.

text
https://blockrender.dev/block/grass_block/         the page
https://blockrender.dev/render/block/grass_block.png   the render
https://blockrender.dev/texture/block/grass_block_side.png   the raw file

A JSON catalogue

1,102 blocks and 1,473 items, with display names, categories and the resolved model behind each one:

bash
curl -s https://blockrender.dev/api/blocks | jq '.blocks | length'
curl -s https://blockrender.dev/api/block/grass_block | jq '.textures[].path'

That is the piece a build script wants: iterate the catalogue, fetch each render at the size you need, stop. No key, no rate limit beyond good manners, and immutable caching so you only fetch each one once.

What it does not replace

  • Every asset in the jar. Sounds, fonts, shaders, particles and lang files are not here.
  • Every version. One pinned version, 26.2, on purpose.
  • Snapshots on release day. The pin moves deliberately, not automatically.
  • Bulk downloads. There is no zip and no whole-pack endpoint, and there will not be one — see About.

If what you need is "a picture of this block, this big, transparent", start at the block catalogue or the documentation.

Frequently asked questions

Does this browse the whole assets folder?

No. It covers blocks, items and their textures — the parts people look up. Sounds, fonts, shaders, lang files and the rest of the jar are not here, and a raw asset browser is still the right tool for those.

Can I get a rendered block rather than a flat texture?

That is the main difference. A texture browser gives you the 16×16 file; this renders the block’s actual model isometrically, at any size, with the biome tint applied.

Is there an API?

Yes: /api/blocks, /api/items and /api/block/<id> return JSON, and every render is a plain URL. No key.

Which versions are covered?

One: Java Edition 26.2. A browser that keeps every version is useful for archaeology; this site is pinned so that a link keeps meaning the same image.

  • Getting started: How to render any Minecraft block or item as a PNG from one URL: identifiers, the two endpoints, first examples, caching and error handling. No key needed.
  • Blocks & items: Which state of a block gets rendered, why an item is sometimes a sprite and sometimes a cube, how biome tints are applied and which assets have no model at all.
  • Playground: build any of these URLs by clicking.