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Blue Minecraft blocks

44 of the blocks in Java Edition 26.2 come out blue, lightest first. The hex under each one is the dominant colour of the textures that block is drawn with, measured from the files themselves.

Every blue block 44

The hex values

The whole family as text, lightest first, ready to paste into a palette, a map-art planner or a shader.

44 blue hex values
#92b9fe  Ice
#92b9fe  Packed Ice
#80adfb  Frosted Ice
#6ca3fd  Blue Ice
#6699d8  Light Blue Stained Glass
#6699d8  Light Blue Stained Glass Pane
#4bc3e5  Light Blue Carpet
#4bc3e5  Light Blue Wool
#3f6ce5  Tube Coral Fan
#3f6ce5  Tube Coral Wall Fan
#4ab6d6  Light Blue Concrete Powder
#27a9f4  Blue Orchid
#3ab3da  Light Blue Glazed Terracotta
#684cc6  Repeating Command Block
#314fdd  Tube Coral
#314fdd  Tube Coral Block
#455abe  Blue Bed
#29a1d5  Light Blue Bed
#726d8a  Light Blue Terracotta
#2489c7  Light Blue Concrete
#4649a6  Blue Concrete Powder
#4c7f99  Cyan Stained Glass
#4c7f99  Cyan Stained Glass Pane
#2088c8  Light Blue Candle
#334cb2  Blue Stained Glass
#334cb2  Blue Stained Glass Pane
#647275  Gray Bed
#35479a  Blue Candle
#333599  Blue Carpet
#333599  Blue Wool
#2c2e8f  Blue Concrete
#2c2e8f  Blue Glazed Terracotta
#1e4285  Block of Lapis Lazuli
#3a485f  Campfire
#3a485f  Soul Campfire
#3e4453  Lantern
#3e4453  Soul Lantern
#2a4455  Trial Spawner
#2c2c3a  Vault
#252c3d  Iron Chain
#054453  Calibrated Sculk Sensor
#054453  Sculk Sensor
#034150  Sculk Vein
#182c39  Monster Spawner

Where the colour comes from

Each colour is measured, not chosen: the block's textures are read out of the client jar, transparent pixels are dropped, the rest are quantised to four bits per channel and the largest group is the dominant colour. It is converted to HSL to pick the family — hue first, with saturation and lightness deciding white, grey, black and brown, since brown is a dark or muted red, orange or yellow rather than a hue of its own.

No block in this family is tinted at render time, so every colour here is the texture file exactly as it ships. The blocks the game does tint end up in red and green.

One state per block, the resting one the inventory shows, and one render each at fit=block so a torch and a full cube are drawn at the same scale. Every block here links to its own page, where the same colour is listed next to the textures it came from.